Archives de Tag: new media

Refik Anadol || Augmented Structures v2.0

‘Augmented Structures v2.0’ by Refik Anadol and Alper Derinbogaz is a distilled urban experience project which focuses on two dissimilar regions in istanbul and displays the inner characteristics of the texture of a city-center that has undergone a recent transformation within a suburban region consisting of gated communities. Presented at Istanbul Design Biennial within the ‘Musibet’ exhibition curated by local architect Emre Arolat, the work is based on soundscape and data mapping of two regions reveals the invisible information about their context and suggests an alternative way to understand the existence of urbanization through new media technologies.

By bringing disparate disciplines like sound, architecture and visual arts together, the development re-examines the world in aesthetic terms, in its capacity as an ‘interdisciplinary transformation’. ‘augmented structures series forces each discipline to alter its own ‘material’ state; transforming sound into mathematics, mathematics into architecture and architecture into a living structure, while presenting the viewer with a new media experience that is multi-levelled, produces sound, moves and breathes.’

The team is diversified by sound designer Kerim Karaoglu and parametric designers Coşku Cinkılıç, Koray Bingöl. — at Istanbul Modern | Istanbul Museum of Modern Art.

 

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Refik Anadol || Augmented Structures v1.1 : Acoustic Formations / Istiklal Street

Augmented Structures v1.1 : Acoustic Formations / Istiklal Street

Installation de  : Refik Anadol (artiste new media) & Alper derinbogaz (architecte)

Sound Design: Kerim Karaoglu

VVVV Realtime Graphics : Sebastian Neitsch

Projection Infrastructure : Visio-vox

L’architecture et les nouveaux médias sont des formes d’art qui existent indépendamment les unes des autres. Au cours des dernières années, elles ont été de plus en plus unies. Elles entrent dans des dépendances symbiotiques et des stimulations. Dans le contexte des technologies de l’information, l’architecture a acquis une nouvelle réalité : ce ne sont plus les objets ou les procédés qui construisent les éléments d’un bâtiment, mais bien les réseaux techniques de communication qui se concilient dans des habitudes artificielles.
Augmented Structures v1.1 : Acoustic Formations / Istiklal Street est une structure augmentée, une installation de Refik Anadol et Alper Derinboğaz qui est créé par l’utilisation de l’architecture paramétrique innovante et des techniques audiovisuelles. Le projet vise l’interaction entre l’espace, le son, la lumière et les visuels. Un lien analogue entre l’architecture et les nouveaux médias avait été expérimenté dans Philips Pavillon de Le Corbusier en 1958.
Au delà d’être une œuvre d’art cette installation est une expérience urbaine. L’échelle de surface de 2000 m² va certainement prendre place dans la mémoire collective des visiteurs rue Istiklal.

Architecture and (Media) Design are art forms that exist independently from one another. Over the last few years they have been growing together. They are entering into symbiotic dependencies and stimulations. Against the background of the information technologies, architecture has gained a new reality. No longer are objects or processes the constituting elements of a building. Now they are described as technical networks of communicating nodes, which balance themselves in contrived patterns.

« Augmented Structures v1.1 : Acoustic Formations/Istiklal Street » is an augmented structure, an installation by Refik Anadol and Alper Derinboğaz which is created through the use of innovative parametric architecture and audiovisual techniques. The projects deals with a new mediated space: How to translate the logic of media into architecture? In this first experiment field recordings of Istiklal Street will be transformed in to parametric architectural structure. The recordings were made by Kerim Karaoglu who also used these recordings to create an electro-acoustical composition. The project seeks interactions between space, sound, visual and light. A similar connection between architecture and media has been experienced in Philips Pavilion of Le Courbusier in 1958.

Beyond being an artwork this installation is an urban experience. The scale of surface, 2000sqm, and the dominance of the location will definitely take place in collective memory of İstiklal Street visitors.

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SWEATSHOPPE || Video Painting Europe

Le duo d’artistes nouveaux médias SWEATSHOPPE alias Blake Shaw et Bruno Levy sont de retour en Europe avec une nouvelle vidéo qui met en valeur leur vidéo interactive en direct de Berlin, Bristol, Belgrade, Londres et Paris. Sur une période de deux semaines, le duo à collé des vidéos dans plus de 10 endroits, y compris le mur de Berlin, les Invalides, Cordy Maison. Ils ont même construi un rouleau télescopique de 5 mètres pour créer un tableau d’une hauteur de deux étages, à Bristol.
La peinture vidéo est une technologie développée par le duo. Il fonctionne grâce à un logiciel personnalisé qu’ils ont créé et qui permet de suivre la position des rouleaux. Ainsi la vidéo apparait là où ils choisissent de peindre, leur permettant d’explorer la relation entre la vidéo, la prise de marque et de l’architecture afin de créer des collages vidéo en temps réel.

Musique : Artiste Eskmo « Cloudlight » de l’album Tune Eskmo Ninja (2010)

New media art duo SWEATSHOPPE aka Blake Shaw and Bruno Levy are back from Europe with a new video that showcases their live interactive video wheatpaste in Berlin, Bristol, Belgrade, London and Paris. Over a two week period the duo pasted their videos in over 10 spots including the Berlin Wall, Les Invalides, Cordy House and even constructed a 5 meter telescopic electronic paint roller to create a two-story tall video painting in Bristol.

Video painting is a technology the duo developed that allows them to create the illusion that they are painting videos onto walls with electronic paint rollers they built. It works through custom software that they wrote that tracks the position of the paint rollers and projects video wherever they choose to paint, allowing them to explore the relationship between video, mark making and architecture and create live video collages in real time.

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