Archives de Tag: visual

Daniel Sierra || Oscillate

Daniel Sierra thesis animation done at School of Visual Arts, class of 2013, Computer Art MFA.

« Oscillate » is the title of my thesis animation done at the MFA Computer Art program in the School of Visual Arts located in New York City.

My goal with « Oscillate » was to visualize waveform patterns that evolve from the fundamental sine wave to more complex patterns, creating a mesmerizing audio-visual experience in which sight and sound work in unison to capture the viewer’s attention. — 

The concept of universal building blocks that can be assembled to form complex structures is something I find very exciting and alluring. Sound follows this concept in that any sound, for example a snare drum or a human voice, can be deconstructed as the summation of varying sine waves; hence making sine waves the building blocks of sound so to speak. This concept, which comes from the Fourier Series (named after Joseph Fourier) was the inspiration for my thesis, « Oscillate ».

Conveying this concept through the animation of sine waves proved to be ideal, as there is a certain mesmerizing quality to periodic motion. Whether in the hypnotizing swing of a pendulum or the waves of an ocean, periodic motion can often have a very relaxing and trance-inducing effect on us.

I wanted the audience to begin with the widely recognized image and sound of the sine wave, and show them how it is a building block not just for sound but also complex visual forms by changing its interpretation over the length of the piece.

Additionally this was an opportunity for me to create a song and visualize it at the same time. Being interested in the aesthetics of linking sound and visuals, this was a very exciting project for me. It gave me the chance to experience the process of creating music and visuals simultaneously as they both influence each other. At the same time I learned a lot about simulation effects, particles and procedural animation. — 

The animation was done purely in Houdini, using Houdini’s VEX language to create the tool that could generate and animate waveforms. The music was made in Reason.

The concept work took place as sketches on paper, as well as « code sketches ». I used Processing to develop a RnD tool for visualizing sine wave patterns and formations. 

When I became confident that the tool could reliably produce interesting results, I began to port it in to Houdini. Since I only started learning Houdini a few months prior, it took several iterations to land on the best way to bring it in to Houdini.

Houdini proved to be a great to tool to do this project in. Its open-ended nature and visual-coding like environment meant I could think closer to the logic of a programmer while retaining all the power and functionality of a professional 3D software package. As my piece focuses on the animation of sine functions and particle systems, I found this to be a good workflow.

 

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Démo des travaux 2012/2013 de Ma » : création visuelle, vidéo, photo, vjing

mavideoz.com

musique : Math Rosen – Je Suis l’Homme (Gulf Stream remix)

00:00 TrajectoiresAV – performance audiovisuelle
Mutek Montréal, Centre St Ambroise, FNC Montréal, FOÉ Gatineau, FICFA Moncton
00:04 Ouverture du Centre Phi
00:04 Igloofest 2013
00:05 Igloofest au CRÉ 2012
00:05 Installation Trajectoires @ Igloofest 2013
00:06 Beast
00:06 Eclipse Festival 2012
00:07 Nuit Blanche de Bande à Part 2013@ Métropolis
00:08 Photographies génératives
00:15 Moby @ C2MTL
00:19 Nuit Blanche de Bande à Part 2013 @ Métropolis
00:22 Mutek 2012
00:25 Igloofest 2012
00:29 Mutek 2013
00:34 Festival Montréal en Lumière 2012
00:36 Festival Montréal en Lumière 2013
00:38 Igloofest 2013
00:43 REcon Party 2012
00:53 Nuit Blanche 2012
01:05 Exposition photos génératives & installation interactive
01:08 Madmapper Workshop au FICFA 2012, Moncton
01:10 mini-application web sur trajectoiresav.com
01:12 TrajectoiresAV @ Mapping Festival Genève, Stereolux de Nantes, Auditorium de Bordeaux, IRL Paris
01:14 Trajectoires en 360° @ SAT, Montréal pour le REcon Party 2013
01:16 Teaser Trajectoires AV lancé en novembre 2011
01:27 Première de Trajectoires AV à Mutek 2013
01:40 Mutek 2013
01:54 Party de Noël d’Ubisoft @ SAT, Montréal

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IREGULAR || THe GRId @ Mutek 2013

Scénographie designé par Iregular pour le festival Mutek à Montréal en juin 2013.

Scenography designed by Iregular for the Mutek Montreal festival 2013.

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Numbercult || Crumbling Shuffle

Sound-reactive animation of Numbercult recorded in realtime

Music : VAETXH

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vj Ma » || 360° visual’s screenshot

Visuels développés pour la Satosphère, dôme immersif de projection en 360°.

©vj Ma »

©vj Ma »

 

 

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Ma » Carassou-Maillan || Trace Photography – serie H

Ma” Carassou-Maillan amplifie la beauté mathématique des mécanismes du code informatique jusqu’à une abstraction visuellement élégante et organique. A travers un processus répétitif de projection et de prise de photographie, Ma” Carassou-Maillan génère différents patterns et mouvements qui créent des formes aléatoires ou contrôlées et laissent ainsi des traces d’objets et de lumières que le capteur de la caméra saisi à la manière d’une persistance rétinienne.

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ANTI VJ || O (Omicron)

O (Omicron)

DIRECTED by Romain Tardy & Thomas Vaquié

ARCHITECTURE by Max Berg (1913)

VISUALS by Romain Tardy, Guillaume Cottet

MUSIC composed by Thomas Vaquié

2D / 3D MAPPING by Joanie Lemercier, Romain Tardy

MANAGEMENT & PRODUCTION Nicolas Boritch

Filmed by Jerome Monnot, Joanie Lemercier, Romain Tardy

Edited by Jerome Monnot

Hala Stulecia, Wroclaw, Polande.

Lorsqu’il avait ouvert, le Hala Stulecia était la plus grande structure en béton armé au monde avec un diamètre de 65m.

La pièce proposée pour le halle du Centenaire de Wroclaw est basé autour de la notion d’intemporalité dans l’architecture, et l’idée de comment traduire le future tout au long du 20e siècle.

Partant des années 10 comme point de départ, des références historiques et artistiques telles que Metropolis de Fritz Lang ou les projets utopiques d’Archigram ont été utilisées pour révéler l’architecture à travers l’espace.
Romain Tardy et Thomas Vaquié étaient intéressés à essayer de créer une vision de l’avenir sans référence de temps précis, un avenir intemporel.

When opened, Hala Stulecia was the largest reinforced concrete structure in the world. With a diameter of 65m it was home to the largest dome built since the Pantheon in Rome eighteen centuries earlier.

The piece proposed for the Centennial Hall of Wroclaw is based around the notion of timelessness in architecture, and the idea of what future has meant throughout the 20th century.

Taking the 1910’s as a starting point (the dome was erected in 1913), historical and artistic references were used to reveal the architecture of the space.
By using references such as Fritz Lang’s Metropolis or the utopian projects of Archigram to confront the different visions of the future at different times, Romain Tardy and Thomas Vaquié were interested in trying to create a vision of a future with no precise time reference. A timeless future.

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Alexandre Le Guillou || Connexions

Alexandre Le Guillou  est un motion et interactif designer français. Le projet Connexions est une animation en temps réel utilisant un traitement basé sur l’idée de connexion et de réseau. Le visuel créé est comme une sculpture vivante, où les points et les lignes en mouvement, se connecter les uns des autres et de créer des formes, des couleurs. Un panneau de contrôle avec des variables permet à l’utilisateur de personnaliser le rendu, la distance de connexions, le nombre de points, l’opacité et de l’image …

Processing sketch based on the idea of connexions / network. The visual created is like a living sculpture, where dots and lines moving, connect each others and create shapes. A control panel with variables allows the user to customize render, distance of connections, number of dots, opacity…and export image or video.

Processing official website, processing.org
GUI and controller library, sojamo.de/libraries/controlP5/

 

Realtime animations using Processing language, working on the idea of network/shape/colors. Visuals are created with the same system and controlled by variables in a user interface (distance of connexions, colors, speed…)

Part of onedotzero festival selection, featured in the code warriors programme (in partnership with creativeapplications.net), London , 23-27 of november 2011.

Processing official website, processing.org
Vector and Geometry library, toxiclibs.org
GUI and controller library, sojamo.de/libraries/controlP5
Music by facebook.com/saycet

 

 

 

 

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